Ara: History Untold at Gamescom 2023

PRESS RELEASE: Wednesday, Aug. 2 @ 8:00 a.m. ET Maryland-based Oxide Games Showing off Upcoming Video Game in Germany in Late August Lutherville-Timonium headquartered game developer will exhibit video game Ara: History Untold at “gamescom” BALTIMORE – Aug. 2, 2023 – Oxide Games, a video game developer located in the Baltimore, Maryland area, revealed that […]


EGSR 2022 Presentation – Generalized Decoupled Shading

We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame shade work distribution system.


Welcome to Ara: History Untold

Hi everyone! 
We’re super excited today to kick off the first of our new dev diaries series, detailing our journey with Ara: History Untold.  Ara’s been many years in the making, and the team can’t wait to share with everyone all the hard work they’ve put into the game and start a discussion with you about all the new features they hope you’ll love.  (Seriously, years of zip-lipped darkness – they can’t wait to actually start talking about all the things with you all.) 


Stop the Music!

A few years back a very prolific friend of mine told me that when he was on deadline, he would play Who Let the Dogs Out? by the Baha Men on a continuous loop until he completed the assignment. He also drank more Diet Coke than any human being I’ve ever met, which I guess […]


Prepping for GDC

The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the past 2 years. Microsoft and AMD are scheduled to demonstrate our tech at their booths. I have discussed online how important DirectX 12 and Mantle are […]