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Month: March 2016


March 18th, 2016

Object Space Lighting – following Film rendering 2 decades later in real time

At GDC 2016, I made a presentation on Object Space Lighting. In a nutshell, our rendering architecture is vastly different then many games. In fact, it’s inspired heavily by REYES which was a system created by  PIXAR and used for many films. I figure techniques done 15 years ago in film would be good candidates […]

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