Be Very Quiet…

This blog was written by Emily Turner, Designer at Oxide. Before quarantine, work was the thing I did for approximately 40 hours a week that I couldn’t talk about. If I were asked how my day was by someone outside of the company, I could bark back a simple “Good.” or “Bad” or “Ok”. At […]


We’re Totally Judging You

A lot of games allow you to play evil characters. In fact, some insist upon it. I remember years back when playing Grand Theft Auto, I was cursing loudly at the PC. My wife asked me what was up. I told her I was failing repeatedly at this mission. She asked what the mission was. […]


Games Will Kill You

For the record: successful game companies try to avoid killing their players. For one thing, it cuts down on the customer base for sequels, and that’s where the big dough is. For another, it makes hiring QA employees difficult. But you wouldn’t know that from watching TV.  During the 90s there were a series of […]


Born to Lose

I don’t like to lose. It’s not so bad in multiplayer games like Sid Meier’s Civilization, Super Mario Karts, Fortnite, or Covid-19 injection scheduling web sites (too soon?). If I’m beaten by superior gameplay or better luck or whatever, that’s okay. Somebody won. What I really hate is losing a single-player game. Say I’m playing […]