October 17th, 2022
AI for Games, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”
Presented at SIEGE2022 as Building Nation AIs, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”, with Emily Turner, Will Chambers and Michelle Menard. AI personas in games go from the smallest creatures to mass ...Read more
July 5th, 2022
EGSR 2022 Presentation – Generalized Decoupled Shading
We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame shade work distribution ...Read more
Oxide is dedicated to building great games that no one else dares to create – to push the boundaries of design and technology to create truly new game experiences.
We hope to introduce a new generation of players to strategy games and re-engage generations who have grown tired of the old tropes.