Latest News
June 14th, 2022
Welcome to Ara: History Untold
Hi everyone! We’re super excited today to kick off the first of our new dev diaries series, detailing our journey with Ara: History Untold. Ara’s been many years in the making, and the team can’t wait to share with everyone all the hard work ...
Read moreMay 25th, 2021
Stop the Music!
A few years back a very prolific friend of mine told me that when he was on deadline, he would play Who Let the Dogs Out? by the Baha Men on a continuous loop until he completed the assignment. He also drank more Diet Coke than any human being I’ve ever ...
Read moreApril 16th, 2021
Welcome to the Crab Triangle
We’ve been hiring up here at Oxide, I’m sworn to secrecy as to why (hint, we’re a computer game company). At the end of job interviews, I like to tell prospective employees why they should want to live in the Baltimore-Hunt Valley area. ...
Read moreMay 17th, 2021
Dude, Where’s My Genre?
This blog was written by guest author and Oxide game designer Meghan Straus. Over the many years that video games have been in development, genres have seen rises and falls in popularity. From the surge of MMOs in the mid-2000s to the uprising of ...
Read moreMay 8th, 2021
Be Very Quiet…
This blog was written by Emily Turner, Designer at Oxide. Before quarantine, work was the thing I did for approximately 40 hours a week that I couldn’t talk about. If I were asked how my day was by someone outside of the company, I could bark back a simple ...
Read moreMay 3rd, 2021
We’re Totally Judging You
A lot of games allow you to play evil characters. In fact, some insist upon it. I remember years back when playing Grand Theft Auto, I was cursing loudly at the PC. My wife asked me what was up. I told her I was failing repeatedly at this mission. She asked ...
Read moreApril 27th, 2021
Games Will Kill You
For the record: successful game companies try to avoid killing their players. For one thing, it cuts down on the customer base for sequels, and that’s where the big dough is. For another, it makes hiring QA employees difficult. But you wouldn’t ...
Read moreApril 20th, 2021
Born to Lose
I don’t like to lose. It’s not so bad in multiplayer games like Sid Meier’s Civilization, Super Mario Karts, Fortnite, or Covid-19 injection scheduling web sites (too soon?). If I’m beaten by superior gameplay or better luck or ...
Read moreApril 9th, 2021
Games People Play
Like most everybody else, we’ve been stranded at home for the past year. While some of us have taken the opportunity to learn cool new skills – baking, carpentry, interpretive dance, and the like – we’ve been doing a ton of gaming as well. I ...
Read moreJune 13th, 2016
60 is the new 30 (but not for long)
Being a game developer, I often think about how we evaluate the quality of the games we make, as well as those we play. I know everyone has their own subjective list of what is important, but there have been some metrics that as an industry we have embraced. ...
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Our Vision
Oxide is dedicated to building great games that no one else dares to create – to push the boundaries of design and technology to create truly new game experiences.
We hope to introduce a new generation of players to strategy games and re-engage generations who have grown tired of the old tropes.