Andrew Baker

Andrew has over ten years of experience running engineering operations and release management, and was part of the Sourcefire leadership team that helped grow the company from 5 people in 2002 to over 600, prior to acquisition by Cisco in 2013.  He also has over 20 years of experience as a Linux and networking developer, […]


Dan Baker

Dan has over a decade of experience in the game industry. He started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at […]


Tim Kipp

Tim has been a technology leader at game companies for more than 16 years, and has shipped over 15 titles. With his comprehensive understanding of the production process, Tim has now built 4 custom 3D procedural engines, advancing product lines and providing unique technology for customers such as Microsoft, Northrop Grumman, and Firaxis Games. His […]


Marc Meyer

A 10-year veteran of the game industry with expertise in user interface design, game core implementation, and systems architecture. He built the Civilization V user-interface system from the ground up, bringing the series to a new level of usability while also opening up professional-level customization to the modding community. His attention to detail and focus […]


Brian Wade

Brian has been a leader in software development for nearly three decades. He won a prestigious BAFTA for his work as the lead programmer of Civilization V, and served as lead programmer for Command and Conquer 3: Kane’s Wrath, The Lord of the Rings: The Battle for Middle Earth II: The Rise of the Witch-king, […]