Will Chambers

In addition to being a proud member of Oxide’s development team, Will is a graduate student at the University of Maryland working in physics based machine perception. Before computer science, Will was a physics student, who really just wanted to make video games. In his spare time Will enjoys movies, food, and gaming with close […]

Mark Jarzynski

Mark graduated from University of Maryland, Baltimore County with a B.Sc. in Computer Science on the Game Development Tract. Before joining Oxide, Mark was the Technical Director of the Imaging Research Center at UMBC, where he led teams of students working on various research projects. After 10 years in Academia, Mark decided to fulfill his […]

Luke Powers

Luke graduated from Marquette University with a bachelor’s degree in Biomedical Engineering. He has been working as a software engineer within the industry for the last three years. Luke is extremely excited to be at Oxide and make beautiful art together. Outside the office, Luke enjoys warm weather, reading, creative writing, comic books, fighting games, […]

Dan Baker

Dan has over a decade of experience in the game industry. He started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High-Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, […]

Tim Kipp

Tim has been a technology leader at game companies for more than 16 years, and has shipped over 15 titles. With his comprehensive understanding of the production process, Tim has now built 4 custom 3D procedural engines, advancing product lines and providing unique technology for customers such as Microsoft, Northrop Grumman, and Firaxis Games. His […]

Marek Vojtko

Born in Slovakia, citizen of Austria, Marek is a true citizen of the world. In his 10-year game development career, Marek was an integral part of teams that created Sid Meier’s Civilization V and VI and all their expansion packs. Marek’s skills and passion (as well as two Masters degrees) were put to great use […]

Parth Contractor

Parth graduated from RIT with a Masters in Game Design and Development. He enjoys working on custom engines, graphics, and trying out new and their related technologies. When he is not working, Parth likes to spend his time clicking on wildlife photos on the internet, reading sci-fi/fantasy novels, or playing God of War and League […]

Eric Alzheimer

Eric comes from New Jersey, having graduated from Rowan University with a Bachelor’s and Master’sdegree in Computer Science, with a focus on Machine Learning. Before joining Oxide, he worked foran industrial automation startup, developing embedded systems hardware and firmware for robotics, motorcontrol, and CNC. Eric has a wide range of technical interests, such as audio […]

Joel Bowers

Joel graduated from the University of Maryland Baltimore County with a degree in Animation and Interactive Media. In his decade of game development he has worked multiple roles within varying team sizes, on titles which include Frontierville and Offworld Trading Company.  In his free time he enjoys online gaming, comic book reading, and watching terrible movies.

Nate Blair

Nate has 7 years of software development experience working for various game and software companies as a gameplay programmer and fullstack engineer. In the past he has worked at Hewlett Packard on cloud management systems and at Amplify on reading educational games for kids ages 5-10. Before Oxide, he worked at a small startup out […]