Derrick Lin

This Software Engineer position at Oxide is Derrickā€™s first job in the games industry, and he is very excited to get started working in this field! Before this position, he was working for an energy company, and before that he was doing research in biophysics at Cornell University as part of his graduate studies. Outside […]


Rohan Tulsiani

Rohan, born in the Philippines and of Indian descent, graduated with a Bachelor’s and Master’s in Computer Science from the University of Southern California. Rohan, other than programming, really enjoys playing Roguelites, looking for good restaurants, reading, and watching movies. In his role as a 3D Graphics Engineer, Rohan hopes to learn a lot from […]


Will Chambers

In addition to being a proud member of Oxide’s development team, Will is a graduate student at the University of Maryland working in physics based machine perception. Before computer science, Will was a physics student, who really just wanted to make video games. In his spare time Will enjoys movies, food, and gaming with close […]


Mark Jarzynski

Mark graduated from University of Maryland, Baltimore County with a B.Sc. in Computer Science on the Game Development Tract. Before joining Oxide, Mark was the Technical Director of the Imaging Research Center at UMBC, where he led teams of students working on various research projects. After 10 years in Academia, Mark decided to fulfill his […]


Dan Baker

Dan has over a decade of experience in the game industry. He started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High-Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, […]


Tim Kipp

Tim has been a technology leader at game companies for more than 16 years, and has shipped over 15 titles. With his comprehensive understanding of the production process, Tim has now built 4 custom 3D procedural engines, advancing product lines and providing unique technology for customers such as Microsoft, Northrop Grumman, and Firaxis Games. His […]


Marek Vojtko

Born in Slovakia, citizen of Austria, Marek is a true citizen of the world. In his 10-year game development career, Marek was an integral part of teams that created Sid Meier’s Civilization V and VI and all their expansion packs. Marek’s skills and passion (as well as two Masters degrees) were put to great use […]


Parth Contractor

Parth graduated from RIT with a Masters in Game Design and Development. He enjoys working on custom engines, graphics, and trying out new and their related technologies. When he is not working, Parth likes to spend his time clicking on wildlife photos on the internet, reading sci-fi/fantasy novels, or playing God of War and League […]


Eric Alzheimer

Eric comes from New Jersey, having graduated from Rowan University with a Bachelor’s and Master’sdegree in Computer Science, with a focus on Machine Learning. Before joining Oxide, he worked foran industrial automation startup, developing embedded systems hardware and firmware for robotics, motorcontrol, and CNC. Eric has a wide range of technical interests, such as audio […]


Joel Bowers

Joel graduated from the University of Maryland Baltimore County with a degree in Animation and Interactive Media. In his decade of game development he has worked multiple roles within varying team sizes, on titles which include Frontierville and Offworld Trading Company.  In his free time he enjoys online gaming, comic book reading, and watching terrible movies.