Fortis Yang

Fortis graduated from Southern Methodist University Guildhall with a Master’s of Interactive Technology, specializing in Art Creation. Before joining Oxide, he worked at several game companies in China for five years as a character artist. In his free time, Fortis enjoys snowboarding, playing video games, and traveling.


Jason Calloway

Jason graduated as the Salutatorian of his class from Full Sail University. He earned a Bachelor’s of Computer Science with a focus in Computer Animation in 2021. He then interned with Oxide Games and later joined the team as a Junior Modeler. In his free time Jason likes to sculpt in Zbrush, learn songs on […]


Steve Filatro

Steve has had both an exciting and an amazing journey from animation to education and then back into animation once again spanning over the last 25+ years.  He attended the School of Visual Arts and was trained as a traditional artist many moons ago.  He has had the pleasure to have worked in both feature […]


Matt Heuston

Matt has over a decade’s worth of experience as a professional artist, with most of those years working in games, working in a variety of projects from mobile to indie titles to AAA games.  He has experience and skills working in concept development, UI design, illustration, and graphic design.  Matt also enjoys teaching and sharing […]


Steve Langmead

Steve is a 23 year veteran of the game industry, having shipped over 20 titles from publishers including Take Two Interactive, Lucas Arts, Warner Bros and Zenimax. Stephen has lead, art directed and managed art teams as large as 70+ people on AAA projects like Fracture, F.E.A.R. 3 and Elder Scrolls Online. He has years […]


Mat Weathers

Mat is an art director and artist with over a decade of experience on various projects including 9 shipped titles. He has years of experience in the application of rapid development techniques, practical concept work, and employee mentor-ship. An accomplished texture artist, modeler, and concept artist, Mat also likes to draw boats.  Beautiful boats. The […]


Can Nguyen

This is Can’s first opportunity working as a fulltime Tech Artist, which he’s super excited about – previous positions were primarily programming, with a dash of Tech Art on the side.  Before joining Oxide, he worked on Virtual Velocity, an iOS title. Aside from playing lots of games in his free time, he enjoys playing […]


Jacob Graham

Jacob’s been a professional animator since roughly 2015, and enjoys playing FPS’s, indie games, and metroidvania games in the style of Dead Cells and Hollowknight. Despite these preferences, he also thinks Stardew Valley is awesome, because it is. He enjoys rock climbing, biking, table tennis, and hiking in his spare time. Most importantly however, when […]


Travis

Travis is a concept artist who has been working in the entertainment industry for 8 years. He enjoys world building and exploring environment design. In his spare time (outside of gaming), he loves to bike, climb trees, hike, camp, and jam out to tasty licks.


Justin Rodriguez

Justin has ten years of experience in game development as a Hard Surface Modeler, Environment Artist, and World Builder. Justin loves to spend time playing fighting games, painting miniatures and landscapes, and mentoring students.