Nathan Heazlett

Nathan has more than twenty years of software and game development experience as a lead artist and technical artist. He has developed art pipelines and processes for several AAA console and PC titles. Nathan’s experience developing shaders and tools for artists has led him to be an ideal bridge between the sometimes competing goals of […]

Matt Heuston

Matt has over a decade’s worth of experience as a professional artist, with most of those years working in games, working in a variety of projects from mobile to indie titles to AAA games.  He has experience and skills working in concept development, UI design, illustration, and graphic design.  Matt also enjoys teaching and sharing […]

Steve Langmead

Steve is a 23 year veteran of the game industry, having shipped over 20 titles from publishers including Take Two Interactive, Lucas Arts, Warner Bros and Zenimax. Stephen has lead, art directed and managed art teams as large as 70+ people on AAA projects like Fracture, F.E.A.R. 3 and Elder Scrolls Online. He has years […]

Mat Weathers

Mat is an art director and artist with over a decade of experience on various projects including 9 shipped titles. He has years of experience in the application of rapid development techniques, practical concept work, and employee mentor-ship. An accomplished texture artist, modeler, and concept artist, Mat also likes to draw boats.  Beautiful boats. The […]

Can Nguyen

This is Can’s first opportunity working as a fulltime Tech Artist, which he’s super excited about – previous positions were primarily programming, with a dash of Tech Art on the side.  Before joining Oxide, he worked on Virtual Velocity, an iOS title. Aside from playing lots of games in his free time, he enjoys playing […]

Jacob Graham

Jacob’s been a professional animator since roughly 2015, and enjoys playing FPS’s, indie games, and metroidvania games in the style of Dead Cells and Hollowknight. Despite these preferences, he also thinks Stardew Valley is awesome, because it is. He enjoys rock climbing, biking, table tennis, and hiking in his spare time. Most importantly however, when […]


Travis is a concept artist who has been working in the entertainment industry for 8 years. He enjoys world building and exploring environment design. In his spare time (outside of gaming), he loves to bike, climb trees, hike, camp, and jam out to tasty licks.

Justin Rodriguez

Justin has ten years of experience in game development as a Hard Surface Modeler, Environment Artist, and World Builder. Justin loves to spend time playing fighting games, painting miniatures and landscapes, and mentoring students.

Ryan Griffin

Ryan is a local 3d artist, graduating from UMBC with a BFA in Animation and Videogames. He is also an Adjunct Professor at a local community college, Howard CC, where he teaches “Intro to 3d Modeling and Animation”. At Oxide, Ryan works with the different art pipelines and interface with Outsourcing content to make sure […]

Alex Amling

Alex joined the team as a Tech Artist after graduating from RIT in 2020. Since joining oxide, Alex has moved to a Graphics Engineering role and is pursuing a graduate degree at UMBC. In his free time, Alex enjoys cooking, magic the gathering, video games, and spending time with his cats.