Abby holds a BFA and is a graduate of DigiPen Institute of Technology. She loves playing old video games, Magic: The Gathering, and board games.
In her free time she is beginning to study Russian.
Abby holds a BFA and is a graduate of DigiPen Institute of Technology. She loves playing old video games, Magic: The Gathering, and board games.
In her free time she is beginning to study Russian.
Aishwarya graduated from the University of Florida with a master's degree in Computer Science. Aishwarya is detail oriented and strives to do her best in all her ventures.
In her free time, Aishwarya likes to watch movies, read manga, sketch, paint, and dance her heart out. If the weather allows it, she loves going for long walks in nature.
Akshay graduated from Rochester Institute of Technology, NY with a master's degree in Game Design and Development. His capstone project, Mytholympics, won 3rd place at RPI Gamefest 2018 and represented RIT at the E3 College game competition 2018. During his time at RIT, he also worked on and shipped an indie game Light Borrower. He has a keen eye for polish and strives for quality in all his work.
In his free time, Akshay likes to play video games and board games (especially cooperative ones), and watch comedy tv shows.
Alex is soon to graduate from the Rochester Institute of Technology with a Bachelor’s in Game Design and Development. Alex is new to the games industry but has developed multiple game-focused research projects including virtual reality medical applications and games for emergency preparedness.
In his free time, Alex enjoys cooking, Magic the Gathering, video games, and spending time with his cats.
Andrew has over ten years of experience running engineering operations and release management, and was part of the Sourcefire leadership team that helped grow the company from 5 people in 2002 to over 600, prior to acquisition by Cisco in 2013. He also has over 20 years of experience as a Linux and networking developer, and an additional 13 years experience in leadership and management roles. Andrew holds an MBA from the R.H. Smith School of Business.
“The first time I cast a magic spell in Final Fantasy I knew exactly what I wanted to do in my life. Game art is definitively my favorite thing—or maybe it’s a cranked tube amp.”
Baltimore born and raised, Bounme has done quality assurance for 10+ years in the video games, digital marketing, and supply chain industries.
Bounme enjoys playing fighting games, MMO’s and FPS’s and is a sushi chef in his spare time.
Brian has been a leader in software development for nearly three decades. He won a prestigious BAFTA for his work as the lead programmer of Civilization V, and served as lead programmer for Command and Conquer 3: Kane’s Wrath, The Lord of the Rings: The Battle for Middle Earth II: The Rise of the Witch-king, and A Force More Powerful as well. In addition to his time in the games industry, Brian has nearly 20 years of experience developing both mission-critical and simulation software for the military. Beyond demonstrating leadership capabilities in bringing many successful software projects to release, Brian is a skilled gameplay programmer with specializations in artificial intelligence, physics and game systems design
This is Can's first opportunity working as a fulltime Tech Artist, which he's super excited about - previous positions were primarily programming, with a dash of Tech Art on the side. Before joining Oxide, he worked on Virtual Velocity, an iOS title.
Aside from playing lots of games in his free time, he enjoys playing guitars and keyboards to relax.
Hailing originally from the rolling south Jersey countryside, Courtney comes to Oxide Games with over 15 years of teaching experience (and if you know much running a game company is like running a kindergarten…it's helpful). She received a BA in Mathematics from SMCM and an MA in Education from UMBC. A big fan of Atari games, she's been playing Space Invaders, Centipede, and Asteroids up until the early 2000s, when unfortunately her console finally decided it couldn't take it anymore and journeyed to the console farm in the sky.
Courtney likes watching and playing basketball (go Duke), being outside, reading, wearing flip-flops and hoodies year round, and the Philadelphia Eagles. While not doing any of those things, she enjoys spending time with her husband Nick, dog Maverick, and son Matthew, not necessarily in that order.
Dan has over a decade of experience in the game industry. He started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, Dan developed technology to bring Civilization V to market with the world’s first threaded D3D11 engine. Dan is an active member of the GAB (Graphics Advisory Board), has multiple industry-known publications, and has spoken and lectured at conferences such as SIGGRAPH, AFDS, GDC, and I3D.
Dave has been in the gaming industry for almost 20 years. He is thankful to have stumbled into such a rewarding and satisfying career and feels lucky to have worked alongside so many talented and interesting folks. Dave loves to travel, roaming makes him happy, as does a brisk walk in the nearby wood or beach. In his spare time, Dave likes to draw, cook, and fix broken stuff.
Emily is a 3D Artist from Pittsburgh and moved to Baltimore to begin her career in the games industry. Before her time at Oxide, she was an Environment Artist on the mobile game 'DomiNations'. She graduated with a BFA in Character Animation from California Institute of the Arts in 2017. In her free time, Emily enjoys cycling, baking, spending time with her family, and talking about how much she loves Golden Retrievers.
Emily Turner is a Maryland native who is incredibly uncomfortable writing in the third person. She spent four years in Rochester learning how to dance and play games and is now back in her home zip code to make spreadsheets and enthusiastically wave at her coworkers. The caretaker of one cat and many plants, Emily enjoys being surrounded by not-dead things. She spends her free time swing dancing in downtown Baltimore and making a problematic amount of baked goods.
Eric comes from New Jersey, having graduated from Rowan University with a Bachelor's and Master's
degree in Computer Science, with a focus on Machine Learning. Before joining Oxide, he worked for
an industrial automation startup, developing embedded systems hardware and firmware for robotics, motor
control, and CNC.
Eric has a wide range of technical interests, such as audio programming, studying
old game engines, and programming language design. As his first game industry position, Eric is
ready to learn from the best and tackle many challenges.
In addition to programming, Eric produces electronic music, plays board games, and occasionally runs
a D&D one-shot.
Jacob's been a professional animator since roughly 2015, and enjoys playing FPS's, indie games, and metroidvania games in the style of Dead Cells and Hollowknight. Despite these preferences, he also thinks Stardew Valley is awesome, because it is.
He enjoys rock climbing, biking, table tennis, and hiking in his spare time.
Most importantly however, when he's not doing the above, he carves decorative statues using a chainsaw. A CHAINSAW.
Jenna has been working in the games and entertainment industry since 2011. She first discovered her passion for UI/UX design creating apps & indie games and has since had the pleasure of shipping multiple titles for PC. She’s super jazzed to be part of the Oxide team, and looks forward to creating more fun things for players to immerse themselves in.
In her free time, she enjoys gaming, watching animated films, reptile-keeping, and geeking out about paleontology.
Joe graduated from the University of Pennsylvania with a BSE and MSE in computer graphics. He has loved all kinds of games his whole life and is currently fulfilling his dream of making video games. He is very excited to be working with and learning from everyone at Oxide.
Joe also loves drumming along to alternative rock songs, shopping for decorative tchotchkes, and practicing speaking Italian.
Joe has been a 3D Artist in the Baltimore area for 8 years. He has experience modeling everything from rocks and trees to characters and monsters. In his spare time he enjoys playing RPG's and shooters, watching B-movies, and painting miniatures.
Joel graduated from the University of Maryland Baltimore County with a degree in Animation and Interactive Media. In his decade of game development he has worked multiple roles within varying team sizes, on titles which include Frontierville and Offworld Trading Company. In his free time he enjoys online gaming, comic book reading, and watching terrible movies.
Before joining Oxide, Jonathan was an Audio Director on 4 large projects, including the soon to be released System Shock, with 18 titles to his name since 2010. He graduated from Berklee College of Music in 2012.
Jonathan is a huge synth nerd, and has a, quote, "big ass modular synth rack" that is full of fun toys and equipment, and specializes in modular synthesis. Other accomplishments include playing a game of Tetris that lasted three weeks, in which he managed to max out the score counter. He is apparently also a huge retro gaming nerd.
Justin has ten years of experience in game development as a Hard Surface Modeler, Environment Artist, and World Builder.
Justin loves to spend time playing fighting games, painting miniatures and landscapes, and mentoring students.
Konner graduated from the Savannah College of Art & Design in Savannah, GA with a B.A. in Interactive Design and Game Development. While this is his first full-time position in the games industry, Konner has worked on two award-winning Global Game Jam games and is excited to laugh, create, and learn with the wonderful people at Oxide.
In his spare time, Konner loves to play multiplayer video games, watch reality TV, and eat Chipotle.
After the free cups of OS/2 Kool-Aid stopped, Kris entered the industry by joining Stardock Corporation. For the last twenty years, he's worked project management, QA, and distribution of over two dozen desktop enhancement products (including Fences, Start10, and WindowBlinds) for consumer, business, and OEM customers. Along the way he helped build three digital distribution networks and worked on over twenty games (including Galactic Civilizations and Sins of a Solar Empire). While keeping those plates spinning, he also managed IT operations locally and in the cloud. Kris has a goldendoodle named Indy who brings him joy.
Kristin's background spans various IT-related fields from business and data analysis, project management, application development, QA and tech support. She loves Star Trek, retro gaming (especially Castlevania: SOTN), fantasy RPGs, gardening, and crafts.
Leif is a California native, and graduated from UC Santa Cruz with a degree in Computer Science, specializing in their Game Design track. A goal he has while working here at Oxide as an engineer is to empower content creators to reach their creative vision. Previously, Leif has worked as a consultant game developer and at indie studio Shiny Shoe, where he helped port such games as Banner Saga to different platforms.
In his spare time, Leif enjoys working on his own indie projects, talking long walks on the beach, listening to electronic music, trying out new roller coasters, and making lists of lots of things.
Luke graduated from Marquette University with a bachelor’s degree in Biomedical Engineering. He has been working as a software engineer within the industry for the last three years. Luke is extremely excited to be at Oxide and make beautiful art together.
Outside the office, Luke enjoys warm weather, reading, creative writing, comic books, fighting games, and coffee.
Macoy is a self-taught gameplay engineer from Utah/Idaho. He worked for six years on console and PC MMOs before joining Oxide. He enjoys dabbling in various hobbies such as climbing, studying Japanese, and making music.
A 10-year veteran of the game industry with expertise in user interface design, game core implementation, and systems architecture. He built the Civilization V user-interface system from the ground up, bringing the series to a new level of usability while also opening up professional-level customization to the modding community. His attention to detail and focus on code clarity provides clean interfaces both for players and API users. Just don’t be surprised if he needs to take a second to check his Warframeextractors.
Born in Slovakia, citizen of Austria, Marek is a true citizen of the world.
In his 10-year game development career, Marek was an integral part of teams that created Sid Meier's Civilization V and VI and all their expansion packs. Marek's skills and passion (as well as two Masters degrees) were put to great use in senior roles ranging from systems and graphics engineering to creating tools and build pipelines.
Mark graduated from Rochester Institute of Technology with both a Bachelors and Masters in Game Design and Development. In his spare time, he plays a variety of video games including 3D action games, multiplayer games, and fighting games.
Mat is an art director and artist with over a decade of experience on various projects including 9 shipped titles. He has years of experience in the application of rapid development techniques, practical concept work, and employee mentor-ship. An accomplished texture artist, modeler, and concept artist, Mat also likes to draw boats. Beautiful boats. The best boats. Have you asked him about his boats?
Matt has over a decade’s worth of experience as a professional artist, with most of those years working in games, working in a variety of projects from mobile to indie titles to AAA games. He has experience and skills working in concept development, UI design, illustration, and graphic design. Matt also enjoys teaching and sharing his skills in the classroom.
A versatile software engineer with 12 years of experience in video games, augmented reality, and enterprise software for wearable computers. When he's not making or playing video games, you will find often find him playing board games, designing gameplay systems and mechanics, or writing desktop tools and companion apps.
Meghan graduated from Hampshire College in Amherst, MA, majoring in Game & Character Design. While Oxide is her first foray into the industry, she's been teaching game and level design for five years at iD Tech Campus hosted throughout Maryland. In her work she wants to create similar experiences for players to help them feel what she did when she first picked up a game (e.g. that it was awesome).
In her free time, Meghan enjoys planning, playing, and DM'ing D&D campaigns, playing video games, reading, drawing, and designing tabletop boardgames.
Michael began working in games QA in 2016, moving to Baltimore in 2017 for his first full-time position. In his free time, Michael still just plays games. Seriously, that's it, and he'll still never get through this backlog.
Michael is a composer and sound designer who has worked in the game industry for more than 15 years. His sound design and composition work has earned several awards, including IFMCA Best Original Score, and ASCAP Composer’s Award Nomination for Beyond Earth OST. His original music for Civilization V has been performed worldwide as part of the PLAY! A Video Game Symphony world tour. Recent releases include Ashes of the Singularity, Galactic Civilizations III.
Michael has worked for a variety of indie companies as a freelance artist, predominately in VR work, before joining Oxide. Most recently he's worked on Just Cause 4, 2Chainz's VR experience, and a host of unannounced titles. Michael holds a B.F.A. in Game Art from the Ringling College of Art and Design.
He enjoys spending his free time with his parrot, Gary, and his wife, Angie, but not necessarily in that order.
Michelle is an award-winning game designer and published author (Game Development with Unity) with 10 years experience in the game industry. She has previously worked in both the mobile and AAA market, and as a consultant under Artemic Games. Once she was invited to the White House to blabber about game design and crowd-sourcing for big data. She is also a co-founder of Fishwizard Games, a small board game company exploring strategy games set in the Gateway universe, and an adjunct professor at the Savannah College of Art and Design.
Nate has 7 years of software development experience working for various game and software companies as a gameplay programmer and fullstack engineer. In the past he has worked at Hewlett Packard on cloud management systems and at Amplify on reading educational games for kids ages 5-10. Before Oxide, he worked at a small startup out of LA that shipped the casual mobile game TallyUp as one of the founding members. Nate graduated from Rochester Institute of Technology with a Master’s in Game Design and Development.
In his free time, he loves to get outside and go on hikes and go skiing whenever possible. Current favorite games are World of Warcraft and Hollow Knight.
Nathan has more than twenty years of software and game development experience as a lead artist and technical artist. He has developed art pipelines and processes for several AAA console and PC titles. Nathan’s experience developing shaders and tools for artists has led him to be an ideal bridge between the sometimes competing goals of engineering and art.
Nicole has 7 years of experience as a 3D artist. She is mostly known for her five years of 3D work with Blizzard Entertainment on World of Warcraft: Warlords of Draenor, Legion, and Battle for Azeroth. Before that she worked at Legend 3D on movies such as The Smurfs 2 and Man of Steel. Nicole graduated Salutatorian of her class at Full Sail University with a Bachelor’s of Computer Science, specializing in Computer Animation (Environment Art).
Parth graduated from RIT with a Masters in Game Design and Development. He enjoys working on custom engines, graphics, and trying out new and their related technologies. When he is not working, Parth likes to spend his time clicking on wildlife photos on the internet, reading sci-fi/fantasy novels, or playing God of War and League of legends.
Paul Murphy is a writer and game designer. He started in the paper game business in the 80s, working on roleplaying games like “Paranoia” and “Star Wars” and boardgames including “Space Hulk.” After he made the transition to computer games, Paul worked at MicroProse, where he assisted with various iterations of “Pirates! Gold” and other products too awful to mention. Since then Paul has worked at America Online, Firaxis (“Civilization III, IV and V”), Zynga (“FrontierVille”), and various ex-companies around the country. He’s extremely happy to be at Oxide, employed as a narrative designer on a super-secret project coming out sometime in the next epoch (or two).
Phillip is a Game Audio specialist having worked on a wide variety of games ranging from Indie mobile apps to multiplayer VR games. At DigiPen Institute of Technology he earned a BA in Music and Sound Design where he studied Music Composition, Sound Design, Game Development, and Audio Implementation. After school he worked at 8th Shore, a VR Games Studio in Redmond, as Audio Lead and later Project Manager.
Phillip is also a Co-Founder of Windup Audio, a Seattle based Game Audio company working on Indie Games.
In his spare time Phillip plays video games, violin and piano, bikes, and is an amateur potter.
Ryan is a local 3d artist, graduating from UMBC with a BFA in Animation and Videogames. He is also an Adjunct Professor at a local community college, Howard CC, where he teaches "Intro to 3d Modeling and Animation".
At Oxide, Ryan works with the different art pipelines and interface with Outsourcing content to make sure everything runs smoothly and gets in game. Previously, he worked at a local Toy/Candy company, a Architecture/Simulation company, and an AAA Outsourcing company. Ryan has a passion for 3d, animation, history, scifi, and 3d design.
In his spare time, Ryan is advancing his 3d design skills, writing a scifi story, playing new and fun games, and watching anime, scifi films, and history documentaries. He loves to learn.
Satch graduated from Rochester Institute of Technology with a Bachelor's and an accelerated Master's in Game Design and Development with a minor in Communication. Before joining the game industry he worked in healthcare IT and travel eCommerce industries. In his free time, Satch enjoys longboarding, hiking, playing video games, listening to music and going to the beach.
Steve is a 23 year veteran of the game industry, having shipped over 20 titles from publishers including Take Two Interactive, Lucas Arts, Warner Bros and Zenimax. Stephen has lead, art directed and managed art teams as large as 70+ people on AAA projects like Fracture, F.E.A.R. 3 and Elder Scrolls Online. He has years of experience organizing, motivating and mentoring large teams of creative individuals to deliver quality products.
Stuart has been a Producer in the games industry for over 15 years. His released titles run the gamut from sports games, to MMOs, to strategy titles, with his most notable shipped products being Dungeons and Dragons Online, Lord of the Rings Online, Warhammer Online: Age of Reckoning, Sid Meier’s Starships, Sid Meier’s Civilization: Beyond Earth – Rising Tide, and Sid Meier’s Civilization VI. He has years of experience heading teams both big and small and focuses on teamwork, communication, and making his team into rockstars! Stuart is an avid fan of both video games and boardgames, and has been known to fall victim to “Just one more turn” a few too many times.
Taylor is a Baltimore native and BPI alumni. She graduated from University of Baltimore with a degree in Simulation and Digital Entertainment and a minor in psychology. While Oxide is her first professional role in the industry, she's a firm believer that games are the most powerful form of media and is passionate about making games.
Outside of work, Taylor loves costuming and crafting. She also spends time working on her powerlifting totals and backpacking local trails.
Tim has been a technology leader at game companies for more than 16 years, and has shipped over 15 titles. With his comprehensive understanding of the production process, Tim has now built 4 custom 3D procedural engines, advancing product lines and providing unique technology for customers such as Microsoft, Northrop Grumman, and Firaxis Games. His architecture and design has been key for maximizing performance and pushing the boundaries of multi-core capability, which allow for a truly componentized technology base.
Travis is a concept artist who has been working in the entertainment industry for 8 years. He enjoys world building and exploring environment design.
In his spare time (outside of gaming), he loves to bike, climb trees, hike, camp, and jam out to tasty licks.
A designer in the industry for over 10 years, Tylar has worked in a variety of gaming mediums: board games, collectible card games, living card games (such as the Power Rangers and Naruto card games), and he recently finished a AAA project, moving back to the US from Sweden.
While not working, Tylar enjoys coaching various PvP gaming teams, streaming, and keeping up with all things nerdy.
Zac is a West Virginia native, graduate of WVU, and a newcomer to the video game industry. Throughout his education and experience in other software fields he always found time to work on personal game projects and is excited to learn more at Oxide. When he's not playing or programming a game Zac is most likely finding something new to cook, planning somewhere new to travel, or exploring the Baltimore area with his fiancée Lauren.
Zach Walker started his career in military simulation as a 3D modeler, making naval vessels for a sonar training application, then moved to a prototype development company designing aircraft cockpits, 3D promotional apps, and VR experiences. He has done a little bit of everything when it comes to the 3D art pipeline, which is why he was a good fit for the 3D Generalist position at Oxide Games.
In his free time he enjoys: model making, kit-bashing, mini-painting, carpentry, metal fabrication, motorcycle riding, and playing role-playing games both on tabletop and on PC/console.
Zai is an experienced QA tester that has been in the software development industry for 10+ years. He's proud to have been a part of the development teams for several critically acclaimed titles on consoles, PC, and mobile devices.
Quality assurance isn't just a job for Zai though, it's also a hobby. He spends his free time gaming, modding open-world RPGs, and fleshing out stories in a long-running D&D campaign.