Phillip is a Game Audio specialist having worked on a wide variety of games ranging from Indie mobile apps to multiplayer VR games. At DigiPen Institute of Technology he earned a BA in Music and Sound Design where he studied Music Composition, Sound Design, Game Development, and Audio Implementation. After school he worked at 8th Shore, a VR Games Studio in Redmond, as Audio Lead and later Project Manager.
Phillip is also a Co-Founder of Windup Audio, a Seattle based Game Audio company working on Indie Games.
In his spare time Phillip plays video games, violin and piano, bikes, and is an amateur potter.