Paul Murphy is a writer and game designer. He started in the paper game business in the 80s, working on roleplaying games like “Paranoia” and “Star Wars” and boardgames including “Space Hulk.” After he made the transition to computer games, Paul worked at MicroProse, where he assisted with various iterations of “Pirates! Gold” and other products too awful to mention. Since then Paul has worked at America Online, Firaxis (“Civilization III, IV and V”), Zynga (“FrontierVille”), and various ex-companies around the country. He’s extremely happy to be at Oxide, employed as a narrative designer on a super-secret project coming out sometime in the next epoch (or two).