The Next Generation of Graphics APIs
Posted on May 21, 2014 by Dan Baker
How different things are in just a year’s time. PC gaming is undergoing a revolution that will completely change the landscape, especially... read full postPosted on May 21, 2014 by Dan Baker
How different things are in just a year’s time. PC gaming is undergoing a revolution that will completely change the landscape, especially... read full postPosted on February 24, 2014 by Adam Biessener
Oxide partners Tim Kipp and Dan Baker are headed to the Game Developers Conference next month to give in-depth looks at the Nitrous engine a... read full postPosted on February 4, 2014 by Adam Biessener
Many ways to measure performance exist, frames per second being the most common and intuitive metric. It makes sense – a higher framerate ... read full postPosted on by Adam Biessener
We just deployed a new build of our Star Swarm stress test that significantly improves the demo’s performance using AMD’s Mantle API. We... read full postPosted on January 31, 2014 by Adam Biessener
Hi everyone – There has been some confusion about Star Swarm, Mantle, performance on various hardware, and other topics that we’d like t... read full postPosted on by Adam Biessener
Star Swarm’s graphical settings are quite customizable, but we haven’t had the opportunity to build a pretty graphical interface... read full postPosted on January 30, 2014 by Dan Baker
Download Star Swarm free through Steam! Our big day is finally here! You can now join us in watching our Nitrous engine powering huge number... read full postPosted on January 29, 2014 by Adam Biessener
There will be some exciting news here very shortly. In the meantime, why don’t you check out the video below for the soon-to-be-releas... read full post